StarCraft improved upon its predecessor Warcraft II, which showcased two pretty identical playable factions, by introducing asymmetry involving the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-recognised 1996 SSI launch War Wind. The unit varieties available to each race determine its racial identification. The Protoss can discipline effective and costly warriors and equipment, when the Zerg rely on sheer numbers and speed to overwhelm their opponents.
The versus method also incorporates the "Archon" option, in which the matches are ostensibly 1v1 but multiple human participant control what is normally 헬스케어 managed by only one person.